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WoW Forever Beta Changes Wand Vendor Values and Gathering

The October 15 beta notes add dungeon recipes, set crafted common and uncommon Enchanting wands to sell for 1 copper, and adjust Copper nodes and skinning behavior.

WoW Forever News
Published 1 min read
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At a glance

ChangeNew value
Crafted common and uncommon wands: vendor sale value1 copper[1]
Poor Copper Vein nodes in starter areasReduced amount[1]
Creature skinning availabilityOne skinning per creature before it disappears[1]

Wand vendor values

Crafted common and uncommon-quality Enchanting wands now sell to vendors for 1 copper. The notes do not name particular wand recipes or give their prior sale values, so check current material costs and market prices before crafting for profit.[1]

Dungeon recipes

A number of Blacksmithing and Leatherworking recipes intended to drop randomly in dungeons are now available. The notes do not list the recipes, their inputs, or where players can obtain them, so crafters will need to check in-game availability and costs.[1]

Mining and skinning

The amount of Poor Copper Vein nodes in starter areas has been reduced. The notes give no replacement quantities, so the effect on supply or ore prices remains to be seen.[1]

Creatures can once again be skinned only once before disappearing, restoring a limit that affects how players gather leather from each kill.[1]

TL;DR

  • All crafted common and uncommon-quality wands now sell to vendors for 1 copper.[1]
  • Some Blacksmithing and Leatherworking recipes intended as dungeon random drops are now available.[1]
  • Mining and skinning rules also changed, affecting starter-area Copper node availability and when creatures disappear after skinning.[1]

Coverage is partial. This briefing reflects the sources and discussion samples collected at publication time. Follow the citations for more context.

Go to the source

  1. Blizzard Forums (US)WoW Forever Beta Development Notes – Updated October 15 (opens in a new tab)
    Published Checked